Be happy – a plea for more positive learning experiences (2/2)
By Cegos Team the 7 May 2020
What’s happened so far ?
In the previous blog post we have already stated that learning is a lifelong process and a necessity. We also argued for more positive learning experiences to be created.
First we would like to define the term experience:
In simple terms, an experience is an event subjectively perceived as impressive.
We have researched three reasons why subjective positive experiences should be included in the conception and what the reasons are for these experiences:
- Experiences make us happier
- Motivating experiences
- Experiences are self-defining
How can positive experiences be created in digital space?
In order to understand positive experiences, the method of the experience interview was developed on the basis of Flanagan’s Critical Incidents. The experience interview asks specifically for positive experiences in a specific context. “The aim of the experience interview is to gather as much information as possible about positive experiences and to find out which factors (products, other people, etc.) and structures play a role in this”
In a study in the context of everyday work, 17 experience categories were identified, which summarise experiences that occur repeatedly and are similar. The experience categories were also confirmed in the context of learning.
Below we have three examples of how you can create positive learning experiences in the context of digital learning :
- Get feedback
Feedback is an important component. The focus here is on competence. In a quiz, for example, learners can receive an acknowledging message if the correct answer option is selected.
- Meeting the challenge
Gamification elements can be used to create small trophies, so that learners can see (and consciously perceive the sense of achievement) the challenges they have mastered graphically.
- Getting in contact with people and mutual exchange
The main component of positive learning and work experiences is interaction with others. These can be personal or virtual (for example, in an interactive virtual classroom where tasks are solved together).
Often it does not take much to create positive experiences. However, as small the effort is, as big the effects can be.